First of all, I am a super-duper-ultra-mega Danganronpa Fan and this was just perfect. I really liked the characters and all. It is very obvious that you followed the simple prinsibles of the orginial series. I really really enjoyed playing it.
What I especially liked:
-The best feature that you guys have added but nots in the orginial series is that you can see a little bulled icon next to the evidence that current is on your revolver. (I am sorry if the original series had it or not but this is really cool either way)
-Athena McCabe has that Byakuya Togami feeling with her pose
-You followed the original art.
-Cool characters with different genders/races/heights/weights/ages etc.
-Everyone has a different personality
-It has this kinda 'f-you' feeling, the characters have likes for some and dislikes for others. This really makes you feel the relationships in the game and make you feel like you are in the game.
What I think it should be improved:
-The hangman gambit is a cool idea but I am not 100% sure it fits the game. Eventhough I like it, found it kinda hard but thats the cool side(I only play on Mean-Mean modes). If you can add a really cool music to behind like the non-stop debate music of cool(not the exact one but similar and cool to that) that would do it. It really missed that 'hype' feeling that you have all the trial. Also one more thing, I would like to be able to move while I am respawning. It does not have to be the full speed but I would like to position myself. Because sometimes so unlucky positions occur and that just makes the player feel irretated.
What I think you should add to the game that I didn't see in the demo.
-My FAVORITE part of the game is when someone blocks your argument. (Rebuttal Showdown). I really liked rebuttal showdowns because it gives the feeling and hype that conversations are not 1-sided, others can counter you as well. This really hypes me up, please do not forget the music, music is literally everything in rebuttal showdown. And it should take you by surprise, like 'I am approaching you, be ready' kind of surprise.
-The announcements. The announcements are the one of the most heart-rate exiting moments. I would really like to see them in the game. Also it makes it so much easier to make the player follow the story.
-I really liked the theme of the 'Logic Dive' and I belive you can actually upgrade it. I really do. The hangman gambit was creative, and I expect something creative for the 'Logic Dive' as well.
-Panic Talk Action. Of course since this wasn't a killing, rather just monosock's sexual preferences, I would like to see Panic Talk Action. It really gives the feeling that 'Aha! You are cornered, and I am coming for you, prepare your death, Mr/Mrs Blackened'. I really want to see this in your game
-Identify person. You know the 'Choose the person' thingy in the original series. I would like to see that because it gives an open feeling. That does not make you feel like you are walking a carved path but rather, you ARE carving the way.
-Spot selection. The spot selection feature is really cool i think and it is not used much for some reason. I believe you should put it to your game. It is like the 'Identify person' minigame, you get this free feeling of carving your way.
-CLOSING ARGUMENT, COME ON, I really really really want to see this closing argument. It is one of the most essential parts of the trial. You have that feeling that 'You did all these dirty things, and you killed one of your fellow mates just to be found. Sorry buddy, you are not getting away'.
-Executions. Every characters has an 'Ultimate', and their punishment should match perfectly with their execution. I am trusting you guys on this one because I know you all know that it is very very very important.
-Voice lines. You know in the trial the characters read THE EXACT sentences but when talking normally they just SAY A CLASSIC PHRASE. I want to see that. That makes me feel like they are real people and I am in the story.
---
This is overall really really really good. If I remember anything that I forgot to say here, I will fix it.
I want to help you guys. Please if there is anything I can do, just contact me:mertali.ozfidan@gmail.com
During hangman's gambit i shot the last letter and got hit right after so I had to replay it, but the text box after I lost got stuck on screen. Although characters talked over it, it was stil there in the nonstop debate. Also i think i'd be good to have a button to view the question again in HG.
Wow, the demo was super smooth! Everything was pretty much floating over the screen! Of course, the background during the trial wasn't that detailed yet, but the menu and interfaces we're already looking really good! Also, the menu being a phone that is held up during the trial looked pretty nice.
It is hard to believe, this is actually a fangame. And the hangmans gambit really was pretty good. It felt natural and I liked the reference!
Although I have to agree with some of the critisism. The non-stop debate right now really has a weird pacing and the silencer has a very small hitbox, which can be a little bit annoying. Also, the hangmans gambit is too difficult for a first class trial in the game. It fits better for the second or third one. The hangmans gambit boss enemy also appears way too fast. If you just miss the letter you need once, it will directly appear, which can be very stressful in the actual game and...well that's about it, I guess.
One thing that was really putting me off though are the super different character proportions. Looking at this sides banner, it really is hard to overlook and during the game, the shift between the characters sometimes felt pretty weird due to their proportions being drastically different from one another. For example, Ava and Ryu have somewhat comparable sizes, but Athena for example is shown way bigger. It feels like every character had a differnt designer working on it and they never even tried to get on the same page with their characters proportions.
But like I (hopefully) already said, it is only prominent in the banner. In the game, the characters are scaled the same.
Anyways, I'm really looking forward to the game and I'd love to get to know the characters better!
This demo was awesome!! I absolutely LOVE the character design and the game has such good gameplay!! The only thing I would change though is the background for the Hangman minigame, since its a bit hard to distinguish the bullets being shot at you and the stars in the background, otherwise, im absolutely going to stay tuned to check out more progress!!
this was really fun! i like all of the characters and the UI is GORGEOUS. it Feels like a proper DR game which i really appreciate. i can't wait to play the full version!
overall it's a good demo. i do have a few criticisms - first, the reticle not spinning felt weird, personally. Also wish there was a way to adjust the brightness. The silencer was also sorta lackluster. other than that though, i really enjoyed this and can't wait for the full game.
I like it. Had a weird issue where the view of the characters/trial environment was at a very low resolution compared to the UI (played on 1920x1080 fullscreen)
I love it so far. As much as I love the concept for hangman's gambit, I wish there was a way to rotate so you could at least have a chance of taking out the enemies behind the letters that you don't need. That's the only issue I had. Maybe if you could move around with WASD and attack in different directions using the mouse or something like that.
I loved this game! its characters are amazing and I think I enjoy them more then mainline (cough v3) characters. The only problem I have with this is something thats already been said, the hangman's gambit. Now don't get me wrong I love the concept and how its mostly played out however I feel the enemies are a bit too strong with a "one hit kill". maybe with a three hit kill for the enemies I'd actually enjoy it. Also I just love monosock
The people behind this project wanted to show off what they can do, so they made a quick demo for us to play. The main game is still on its way. But will take a long time!
This was really good and I was enjoying it a lot until Hangman's Gambit. I tried a few times and gave up. Really promising, but please don't go with that as your final game mechanic. Also if you're looking for any help in writing, I've done writing for games before and I'm pretty good at characters, their dialogue and their development. What are you using to make this game? It runs really weird on my computer. I'm assuming it's just preliminary, so I'm not going to count that as a criticism. All in all, this game has a lot of promise and I enjoy where it's going, but again, please instill some kind of anti frustration features with Hangman's Gambit or something. Or at least a way to skip it if you don't want to change it.
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put this on mac PLLEASE
I have been noticed
The trailer was amazing! :D
I am really looking forward to the game!
the trailer was freaking amazing!!!!
oh god I really wanan fuckin play this BUT I CANTTTTT
OMG the trailer was amazing and i love this demo i cant wait!!!!
First of all, I am a super-duper-ultra-mega Danganronpa Fan and this was just perfect. I really liked the characters and all. It is very obvious that you followed the simple prinsibles of the orginial series. I really really enjoyed playing it.
What I especially liked:
-The best feature that you guys have added but nots in the orginial series is that you can see a little bulled icon next to the evidence that current is on your revolver. (I am sorry if the original series had it or not but this is really cool either way)
-Athena McCabe has that Byakuya Togami feeling with her pose
-You followed the original art.
-Cool characters with different genders/races/heights/weights/ages etc.
-Everyone has a different personality
-It has this kinda 'f-you' feeling, the characters have likes for some and dislikes for others. This really makes you feel the relationships in the game and make you feel like you are in the game.
What I think it should be improved:
-The hangman gambit is a cool idea but I am not 100% sure it fits the game. Eventhough I like it, found it kinda hard but thats the cool side(I only play on Mean-Mean modes). If you can add a really cool music to behind like the non-stop debate music of cool(not the exact one but similar and cool to that) that would do it. It really missed that 'hype' feeling that you have all the trial. Also one more thing, I would like to be able to move while I am respawning. It does not have to be the full speed but I would like to position myself. Because sometimes so unlucky positions occur and that just makes the player feel irretated.
What I think you should add to the game that I didn't see in the demo.
-My FAVORITE part of the game is when someone blocks your argument. (Rebuttal Showdown). I really liked rebuttal showdowns because it gives the feeling and hype that conversations are not 1-sided, others can counter you as well. This really hypes me up, please do not forget the music, music is literally everything in rebuttal showdown. And it should take you by surprise, like 'I am approaching you, be ready' kind of surprise.
-The announcements. The announcements are the one of the most heart-rate exiting moments. I would really like to see them in the game. Also it makes it so much easier to make the player follow the story.
-I really liked the theme of the 'Logic Dive' and I belive you can actually upgrade it. I really do. The hangman gambit was creative, and I expect something creative for the 'Logic Dive' as well.
-Panic Talk Action. Of course since this wasn't a killing, rather just monosock's sexual preferences, I would like to see Panic Talk Action. It really gives the feeling that 'Aha! You are cornered, and I am coming for you, prepare your death, Mr/Mrs Blackened'. I really want to see this in your game
-Identify person. You know the 'Choose the person' thingy in the original series. I would like to see that because it gives an open feeling. That does not make you feel like you are walking a carved path but rather, you ARE carving the way.
-Spot selection. The spot selection feature is really cool i think and it is not used much for some reason. I believe you should put it to your game. It is like the 'Identify person' minigame, you get this free feeling of carving your way.
-CLOSING ARGUMENT, COME ON, I really really really want to see this closing argument. It is one of the most essential parts of the trial. You have that feeling that 'You did all these dirty things, and you killed one of your fellow mates just to be found. Sorry buddy, you are not getting away'.
-Executions. Every characters has an 'Ultimate', and their punishment should match perfectly with their execution. I am trusting you guys on this one because I know you all know that it is very very very important.
-Voice lines. You know in the trial the characters read THE EXACT sentences but when talking normally they just SAY A CLASSIC PHRASE. I want to see that. That makes me feel like they are real people and I am in the story.
---
This is overall really really really good. If I remember anything that I forgot to say here, I will fix it.
I want to help you guys. Please if there is anything I can do, just contact me:mertali.ozfidan@gmail.com
it wouldnt let me start the game :( it said error
During hangman's gambit i shot the last letter and got hit right after so I had to replay it, but the text box after I lost got stuck on screen. Although characters talked over it, it was stil there in the nonstop debate. Also i think i'd be good to have a button to view the question again in HG.
Wow. It's... beautiful. Definitely waiting for the full release! This is the kind of fan made game that everyone respects. Keep up the good work!
Взаимодействи
е с другими людьми
I love this fangame, and am very excited to play the prologue =D
Hey, so first of all:
Wow, the demo was super smooth! Everything was pretty much floating over the screen! Of course, the background during the trial wasn't that detailed yet, but the menu and interfaces we're already looking really good! Also, the menu being a phone that is held up during the trial looked pretty nice.
It is hard to believe, this is actually a fangame. And the hangmans gambit really was pretty good. It felt natural and I liked the reference!
Although I have to agree with some of the critisism. The non-stop debate right now really has a weird pacing and the silencer has a very small hitbox, which can be a little bit annoying. Also, the hangmans gambit is too difficult for a first class trial in the game. It fits better for the second or third one. The hangmans gambit boss enemy also appears way too fast. If you just miss the letter you need once, it will directly appear, which can be very stressful in the actual game and...well that's about it, I guess.
One thing that was really putting me off though are the super different character proportions. Looking at this sides banner, it really is hard to overlook and during the game, the shift between the characters sometimes felt pretty weird due to their proportions being drastically different from one another. For example, Ava and Ryu have somewhat comparable sizes, but Athena for example is shown way bigger. It feels like every character had a differnt designer working on it and they never even tried to get on the same page with their characters proportions.
But like I (hopefully) already said, it is only prominent in the banner. In the game, the characters are scaled the same.
Anyways, I'm really looking forward to the game and I'd love to get to know the characters better!
- Harv
Not bad! Awesome Demo
Nice demo! I love the UI and the graphics are beautiful, didn't have many problems with controls. Looking forward to the prologue.
When I tried to open the game my screen turns black and only my cursor is visible. It doesn't turn back to normal unless I restart my pc. Please help!
It was a cute demo.
Small Bug: The button you press to start the class trial doesnt appear for me
Also got this, only the background appeared but I could still select things and guessed where the button was. Only happened once though.
when I closed the window my computer screen went black and i don’t know how to fix it
This demo was awesome!! I absolutely LOVE the character design and the game has such good gameplay!! The only thing I would change though is the background for the Hangman minigame, since its a bit hard to distinguish the bullets being shot at you and the stars in the background, otherwise, im absolutely going to stay tuned to check out more progress!!
this was really fun! i like all of the characters and the UI is GORGEOUS. it Feels like a proper DR game which i really appreciate. i can't wait to play the full version!
overall it's a good demo. i do have a few criticisms - first, the reticle not spinning felt weird, personally. Also wish there was a way to adjust the brightness. The silencer was also sorta lackluster. other than that though, i really enjoyed this and can't wait for the full game.
This was really fun! Id like to play the full version! Does anyone know when its coming out? I cant wait!
I like it. Had a weird issue where the view of the characters/trial environment was at a very low resolution compared to the UI (played on 1920x1080 fullscreen)
same issue here! for some reason, entering settings and changing the resolution to 4k fixed it even though i don't have a 4k monitor? idk
Can't wait for the full game! Love the new Hangmans Gambit. It is really unique and fun!
Oh!! I almost forgot- I LOVE the UI I honestly think it's better than any of the mainline DR games
A detail I really liked was that there was a mini menu for what truth bullet youre on. Makes it easier to find the one you want :)
You guys did it!! You made Hangman's Gambit fun!!
Awesome work. Had the Right feel!
Awesome demo, really similar to the aesthetic of Danganronpa! Keep it up. I'm hoping it will be one of the best Fanganronpas out there.
I love it so far. As much as I love the concept for hangman's gambit, I wish there was a way to rotate so you could at least have a chance of taking out the enemies behind the letters that you don't need. That's the only issue I had. Maybe if you could move around with WASD and attack in different directions using the mouse or something like that.
I loved this game! its characters are amazing and I think I enjoy them more then mainline (cough v3) characters. The only problem I have with this is something thats already been said, the hangman's gambit. Now don't get me wrong I love the concept and how its mostly played out however I feel the enemies are a bit too strong with a "one hit kill". maybe with a three hit kill for the enemies I'd actually enjoy it. Also I just love monosock
does anyone know the estimated release date for the first chapter???
at a time
The people behind this project wanted to show off what they can do, so they made a quick demo for us to play. The main game is still on its way. But will take a long time!
Too bad it isn't for Mac :(
This was really good and I was enjoying it a lot until Hangman's Gambit. I tried a few times and gave up. Really promising, but please don't go with that as your final game mechanic. Also if you're looking for any help in writing, I've done writing for games before and I'm pretty good at characters, their dialogue and their development. What are you using to make this game? It runs really weird on my computer. I'm assuming it's just preliminary, so I'm not going to count that as a criticism. All in all, this game has a lot of promise and I enjoy where it's going, but again, please instill some kind of anti frustration features with Hangman's Gambit or something. Or at least a way to skip it if you don't want to change it.
You should make the game an android games as well like the first danganronpa game did.
I agree. It would be really cool.
so um after a while of downloading this game when I open it I just get a black screen , is there something I can do to fix this???
I get this too other comments say to wait awhile
It just means its loading, you have to wait a while. Normally its around 5-10 minutes ;w;
I am confused. I tried to download it but it takes me to a wip page. Does the demo cost money?
It doesnt actually. There must have been a problem while you were trying to download it
My pc cant play the demo because need a 32 bits version
Is there going to be an android demo, for this?